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I really liked the surreal experience, and the exploration of body dysmorphia via the reflection maybe be a little cliche, you did it in a novel way that breathes fresh air into the concept.

I felt a strong urge to experiment with this game. Choices don't disappear once clicked and sometimes even have new text, making me want to try clicking many times. Because the run time is short, I also wanted to go back and look for other endings once I'd finished the first time. Additionally, there wasn't much context or characterization beyond "it's morning, you're in a bedroom, and you dislike your own reflection," so it was easy to detach myself from the character and try options I never would in real life.

The first ending I reached was where I break the mirror and wake up bloodied, but it was easy to find the other endings after that. I did find myself confused in some of the repetition, which was probably my fault because I kept repeating the same options... In particular there was a point where, after exhausting the "You can't stay here, seeing this" responses to your reflection, I made some other choices and thought the story would progress, but it returned me to the same place I was earlier and let me choose "You can't stay here, seeing this" again, and then described the assault of the glass even though I was no longer attacking it.

My favorite parts were the endings, and I liked all three that I found. Most of the experience felt vague and metaphorical, so the moment of clarity when I understood how my actions had consequences was very satisfying.

An intriguing and disorienting experience. I played through twice and found both paths distinct and filled with vivid, memorable language, such as “You twist around each other, into each other and apart, two-and-four-and-one of you.” In my first playthrough, which ended with blood on the bed, the story concluded quite abruptly, more so than the second ending involving staring at myself in the mirror. That said, both endings were highly effective, leaving me reflecting on the intensity of what I had just experienced. Very nice.

I seem to be someone who is depressed and (initially) has low self worth.  For my playthrough, I chose choices that were the most relatable to me, which involved the feeling of daily dread, forcing yourself out of bed, and getting distracted from my task (picking up the towel). I ended up with an ending, where my character develops a form of appreciation towards themselves. At first, I wondered if I had met a dead end, but when I reread,  I realized that this stopping point was intentional. (It may be because I'm so used to seeing ending being verbally declared when I reach them. Ex. "Ending A, You Win!, etc..) I think it's very sweet that my character was able to love themselves. I also really enjoy that I was able to keep on clicking the same option and unlock different dialogue with each click. Great game!

In my playthrough, I got out of bed and looked in the mirror. Then, I sort of fell into the mirror and ended up gazing back at myself. Eventually, my body refracted and the mirror versions and I all came to a sort of understanding,  and I came back into reality with a newfound sense of positivity. I thought the prose in this was really well done, it all felt very poetic! It definitely seemed like there was a deeper metaphor, but there are a lot of different ways that it could be interpreted. I think it would have been nice if the game was a bit longer in general. My playthrough only took about 2-3 minutes, but I thought the concept was super interesting and I would love to see more!

I got the "you jolt awake, you do not remember getting back in bed if you ever really got up at all" ending. I like the mention of blood on the sheets but no wounds at the end, it left some ambiguity and kept it from feeling too much like the classic "it was all a dream" trope. I always really enjoy your writing style and your themes, I would be interested to know more about this characters life and inner world, I felt like there was some symbolism hinted at through the characters despair and lethargy, and like being put in a situation where they were forced to confront their reflection was clearly a metaphor for their life. I would have liked to know more about what that represented, be it executive dysfunction or dysphoria or something else. All in all I enjoyed playing! 

really fun! the plot went something like this: i slowly woke up, went to the mirror and saw that something was off about my reflection. when getting a closer look, i fell in the mirror, ending up in another dimension with my reflection. After a bit of staring at the other version of me, we came to some sort of understanding, embraced, and were transported back to reality. it was a little unclear at first what i was supposed to do, as some choices would just send me back to the same place until i clicked the right one to progress, but when i was in the mirror world and the 'some sort of understanding passes' choice appeared it was very exciting. overall it was a really interesting experience with a great writing style. i especially liked the transitions between the real world and the mirror world.